Wednesday, October 28, 2015

Assessment short story



1. Are there any prominent symbols in the story?
If so, what are they and how are they used?

Yes I believe there is prominent in this story. Story kept leading into a direction about the author life. He gave some examples or clues throughout the story, telling where he went and what he was doing there. Also he was trying to write to some person he loves so much, but he felt something was missing. Like in this example " I understand why you left, that first time. You knew there was something missing and i knew it too. I just couldn't tell you." In this part I felt that the author was missing something between him and that person. I also felt that there was emotion in this love story.

2.What connection did you make with the story? Discuss the elements of the work with which you were able to connect.

The story to me felt like a diary or a letter to me. It also felt heart breaking and memories of the time he had spent with that person that he loved so much.
He gave details of memories of his life and clues what he did.
The thing that worked for me as a connection in this story was the clues.
 Example:
" I am recording this because I just gave you the key to my place, and although we've had "boundary talk" several times these things will happen and I wanted to have a chance to explain."
In this part he wanted his lover to go to his house and tell about his feelings, saying sorry. This part made a connection for me because it felt like a long distance relationship between each other.

3. what changes would you make to adapt this story into another medium? What medium would you use? What changes would you make?

I would change the wording and give it cursive writing. The medium I would preferrer to this story would be a letter. I would have the location of the place and tell about his lover more and describe the time. Not just jumping around the place, like it was hard to understand what time or place he was going at.
The story that I choose for my graphic novel is Sarcastic. The graphic novel consisted of black and white drawings. The drawings were poorly drawn, however they demonstrated great gesture and emotion in the character’s eyes and body.  Sarcastic is based on a true story about a girl named Marj.  She lived in Iran and it takes place during the Islamic Revolution. She writes about what was going on in her life and how the Islamic Revolution was affecting her daily life. While reading this book, I felt depressed.  I was appalled that the main character, Mari, had to live 
a very hard and controlled life in Iran.  For example, at school Mari and the other female students had to wear a veil that covered their head and face. Everyday she had to wear the veil because it was a traditional in her country for females to be covered. If caught without the veil in public, it was as if she was betraying her country and the rules of her country. Her school was also expected to obey all the laws. They had to pledge to their king everyday. She and the other students were taught religion at school.

Subsequently in the book, Marj discovers some of her interests. One interest was in Communism.  She did not know that much about Communism, but she was really interested to learn more about it.  Another interest was that she wanted to be a Prophet, but the other children around her laughed at this notion.  I felt Mari was misled because of the conflict caused by the revolution in her country.  She observed her mother and her father leaving home to attend protests in the streets to fight for their rights in Iran’s economy. Eventually, these protests turned into riots.  Many of the protesters were put in jail or shot by Islamic military. She did not know what was really happening. I think she was scared, so she would talk to her God in the night..  She told him about what was right and what was wrong with the revolution.  At the end of this conversation with God, she would ask for help.




Tuesday, October 20, 2015

Ready player one

For this assignment I chose this huge paragraph from the text that talked about virtual reality video games (VRVG) Ready Player One.
In this paragraph:
“Holiday and Morrow referred to the OASIS as an “open- source reality,” a malleable online universe that anyone could access via the Internet, using their existing home computer or video games console. You could log in and instantly escape the drudgery of your day-to-day life.
You could create an entirely new person for yourself, with complete control over how you looked sound to other. In OASIS, the fat become thin, the ugly could become beautiful, and the shy, extroverted. Or vice versa. You could change your name, age, sex, race, height, weight, voice, hair color, and bone structure. Or you could cease being human altogether, and become an elf, ogre, alien, or any other creature form literature, movies, or mythology.
In the OASIS, you could become whomever and whatever you wanted to be, without ever revealing your true identity, because your anonymity was guaranteed.
Users could also alter the content of the virtual worlds inside the OASIS, or create entirely new one. A person’s online presence was no longer limited to a website or a social-networking profile. In the OASIS, you could create your own private, planet, build a virtual mansion on it, furnish and decorate it however you liked, and invite a few thousand friends over a party. And those friends could be in a dozen different time zones, spread all over the globe.”

I like this paragraph because you are trying to escape from reality. It is my dream to come to this new virtual reality world because I like video games and I am a game designer. I would have fun spending time in this game world for hours and making my own fantasy life.
I also like about where you can create your own world and your own character and also talk to other people around the globe by using the Internet.

The only problem is that I don't like about the game is hiding your identity form anyone. You don't know if that person is a criminal or a theft. Knowing that there are a lot of hackers and identity theft trying to do something you.

Wednesday, October 7, 2015

week 7 Dewbreaker

What are the primary features of this world--spatial, cultural, biological, fantastic, cosmological

Dominique Flemings

In Dominique’s worldbuilding, he compared the culture of his homeland in Europe (Italy, England, Germany, Spain, and Holland) to the many cultures in America. Then he talks about the color of his skin.  He gives a detailed description comparing his skin to the skin of people of a mixed race having different cultures in America. The primary features of Dominique’s world are cultural and biological.

For comparison, I read Edwidge Danticat's Dewbreaker. The story takes place in Florida where a little girl name “Ka” wakes up from her sleep alone in a hotel room.  “Ka” was born and raised in East Flatbush, Brooklyn, but had moved to Florida with her father. She notices that her father has left the hotel room with her amazing statue that she made.  In the story, we are told that her father likes Egyptian culture. When he was in New York, he loved to go to the Brooklyn Museum where it housed Ancient Egyptian artifacts. He told Ka that “The Egyptian worshiped their gods in many forms, fought among themselves, and were often ruled by foreigners.” She remembered that her father admired the Ancient Egyptian ways because they mourn their dead. He said, “They are known as grieve.” Her father named her “Ka” because it sounded more Egyptian-like. Other than this, Ka did not know that much about her father.

In another excerpt from Edwidge Danticat's Dewbreaker, I focused on the following: “the Cuban woman who is over, polite, making up her lack of English with deferential gestures: a great big smile, nod, even a bow as she backs out of the room. She reminds me of my mother when she has to work on non-Haitian clients at Barely beauty shop, how she pays much more attention to those clients, forcing herself to laugh at jokes, she barely understands and smiles insults she doesn't quite grasp, all to avoid being forced into a conversational knowing she couldn't hold up her end very well.” 

Edwidge Danticat’s worldbuilding in Dewbreaker focused on cultural features rather than biological features. We see this when Ka describes her name and her father’s fascination on Ancient Egypt.  We see this she describes her mother working in the beauty shop.  The behaviors she describes are all cultural based and do not focus on biological features seen in Dominique’s worldbuilding. 



Friday, October 2, 2015

Mix Games

The games that we mixed were Netrunner, Smash Up, and chess.
-we hand a chess board game
-8 pons
-12 Smash up cards
- 8 token cards
-8 tokens
- 12 event cards
- 5 chess token chip

- The point  of the game is to take over the token lands.
-  you land on a event token draw a card and read the effect of that card.

- you can move your pons horizontal or vertical in the chest board

how to play

first you pick up five token then through them in a box.
      - depending how many 1 you get. thats how many time you move.
- when all for bases are conquer you stop the game and count how many bases you own.
- or if you can take out all your opponents pin you win.
the game is mostly like chess but adding cards and tokes as dies.